After spending a lot of time on friday and finishing it up on saturday for a few hours I finally inbetweened and cleaned this bad boy up. It took too long, but it came out looking pretty smooth so I'm pleased with it.
Sunday, October 23, 2011
Tuesday, October 18, 2011
Gorwalrus Monster painting
This is the Gorwalrus monster that breathes through a lung sac on the outside of his lizard like body.
It took far too long to get done, but I like how it came out. I started with my line art and flats and worked my way up with some shading. I built it up to make it look 3d, and then started to add some textures I made. And many overlays of paintbrushes and filters I used created what I wanted for textures. And then I used mostly the grass brush on scattering to get the hair right, and everybody was like, "you can't do that," and I was like, "if the glove fits."
when it came to cleaning it up I put some more screen and multiply layers in and added some more contrast with orange and blue, an orange gradient and a blue rim light on the opposite side. I added in a drop shadow that tryingly fits the characters light source. That's probably just about it...yep.
Friday, October 7, 2011
Face and Hands Digital Painting
After some struggles with this head and hands assignment I finally got it done. I started painting my pornstar character, but shortly realized he was wrong for this assignment by a long shot. So I drew this caricature based on loosely on David Bowie and Devin Cheribuni.
I started with the line art, then put some tonals in grey over it. I placed the light source as a lighter in his hand, assuming he's about to light a cig. Then when that was done I painted in some textures, mainly the wrinkles and old man spots, then the hair and nails came in.
I plopped the lighter and cigarette in and put on some overlays and tweaked the colours to make it as creepy as I could. I put on some final touches like the rim lighting and more wrinkles in the shirt and it was good enough for a good ol' fashioned night on the town.
Thursday, October 6, 2011
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