Monday, December 19, 2011

Steve Ustinksky Sculpted Model


This was my first Maquette I ever made, so I won't grill myself too hard for him not being perfect. But all and all I'm pretty pleased with him, and I'm glad I had the chance to traditionally paint him like the classic days in Animation, even though that took far far too long, and other projects got pushed back because of it, but all in all I can't complain too much.

The picture below is the pose I chose from my model pack to bring to life.


I started with a wood block and wire, then bulked up some skulpy on it,



Then I started fixing the features, and adding in details.


I then re-did the entire head and got rid of the wire inside to make it proportioned to him and then there was no more wire sticking out.


I then kept fixing and adding features.


Then it was time to gloss him up, and get rid of little pieces sticking off of him,


Then it was time to paint him up, about ten hours to do this right.


Here he is with his kissy lips.

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Then I painted the stage, and ta da I was done-zies 

Thursday, December 15, 2011

Flash Character pan and BG

Wednesday, December 14, 2011

Concept and Character


Alrighty, so for this final assignment I originally wanted to do a GTA4 inspired type thing, but this had too many flaws in it to continue with it.


So I altered my composition so a cop was coming in through a gate and then my guy was hiding in a park behind a building, outside a city


So I added in the city and some fern trees and the sky. This didn't take to much time, but I wanted to do it right.


I then decided to put it at winter time and I spent forever painting some abstract purple trees and putting snow on them, plus the path way. And instead of a cop I changed the guy to a completely dead guy in the snow.



I then changed the character to Santa Clause marking off his naughty list.



Then I put it on steroids and added in the details and altered my composition slightly to open it up, put some snow in, some dragged out blood, more bodies, a little yellow and blue and fixed the writing on the "Naughy list"


And digital painting class is officially over, meaning my future weekends are almost free.



Tuesday, November 29, 2011

Concept Design





Alrighty, so we had to think of a concept design of sorts, but at the same time render it. 
So I drew up this weird floating land mass thing with mountains while I was watching Dexter.
I then showed my design to my teacher and my class and took some intake and changed the design to an extent.


So I drew it up again and put more focus on the rock mountain city thing. I threw in some flats and made some painterly type shading for everything.


I then threw in a painted sky and foggy type clouds with some more rock texture and overlayed and warped it for my mountain structure.


I then put some windows in my buildings and put some lights on with a glow, and kept texturing and painting my rocks, and threw in a different batch of cities on the other rocks and pumped up my multiply and screen layers.

Then added in a watering filter system and put a little more detail in everything, and blurred the background stuff and made it less prominent to make the main mountain pop a little ...

Tuesday, November 15, 2011

Seriously He Hee? - Traditional Lip Sync


Glen's been working out pretty well with my animations thus far this year, so I decided to make a more realistic Glen...aka super freakin strong and when he laughs his pop out...to really enjoy this one go key frame to key frame to see all the horror inbetweens He Hee

I did the voice of Glen by the way :P ...Glen sucks at saying seriously

Checkered Cab Design

So for this assignment I had to create a vehicle. As per usual I started with the line art, I had to make sure to get the perspective right, much kudos to my teacher Omar Dogan, who helped me with the fisheye angle.

Then I threw in some flats and a rough tonal and idea of lighting to keep me on my feet and to make sure I don't deviate from that for the shine and harsher shadows later on.


So then I started looking at the individual pieces and cleaning up the bumper, and head lights and grill, and then it was only a matter of cleaning up the tires, mirrors, inside the car, the lighting, door knobs, antenna, spokes and hubcaps...you know, easy fixes, only about 10 hours of work for that stuff.

Then of course you have to end every painting with a little orange and blue gradients for some eye candy.